Select which mods to include in Dredmorpedia.
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Date |
Changes |
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25/10/22 |
- Improved search case matching
- Added lockpicks (used in some skill starting loadouts)
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18/4/19 |
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7/7/15 |
- Updated to 1.14 game data
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6/4/12 |
- Updated to 1.10 game data
- Improved loading speed
- Improved 'Monsters' section: Added "total stats" for each monster.
- Improved 'Stats' section: Added the stat ids (or equivalent) for modders.
- Possibly fixed the issue that was preventing mod selections from being saved.
- Added (incomplete) 'Meta' section: Find our meta info about the game (e.g. top 10 toughest monsters).
- Added (incomplete) 'Search' section: Search for items, abilities and spells by name or stat!
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10/3/12 |
- Updated to RC5 game data
- Improved loading for low power devices
- Added ability to enable and disable mods (default disabled)
- Added 'Practical Geology' mod
- Added support for 'removable' attribute in buffs
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26/1/12 |
- Added loading progress bar
- Added links between the Item section and the Craft section
- Added (incomplete) 'Stats' section
- Improved 'Monsters' section
- Added 'Interior Dredmorating' mod
- Added 'Runecaster' mod
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4/1/12 |
- Added 'Can Target Floor' attribute for bolts / throwables
- Added 'Swift Striker' mod
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30/12/11 |
- Added 'Monsters' section
- Added (incomplete) 'Data' section
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28/12/11 |
- Fixed 'Shout' effect giving the impression that it lured
- Added 'Data' section that lets you filter which data sources are included
- Added Attack spell handling
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27/12/11 |
- Added 'Affected Area' to Spells
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25/12/11 |
- Added 'Clockwork Knights' mod
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24/12/11 |
- Updated with Patch 1.0.9 changes: Paralyze is now more likely, Diggle Plague is less deadly and Killing Blow is the last Beserker ability
- Added 'About' section
- Changed 'Spells' section to be alphabetically categorized
- Added parsing for 'Mine' spells (e.g. Rune of Exploding)
- Fixed caching issues (hopefully)
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